Let me start here first. We’re still using the native PDF-based CoreGraphics primitives to draw that we’ve used in every version of OmniGraffle. With Retina resolutions (four times as many pixels on a screen) and wide color gamut (more bits per pixel), those primitives do have to push a lot more bits around than they used to in the past. CPUs haven’t gotten a lot faster over the same period of time, so they have a lot more work to do—unless the software you’re using is able to offload some of that work to the GPU, which has gotten a lot faster. I believe most of CoreGraphics is still CPU-based; we might have to explore other drawing technologies to get more benefit from those faster GPUs. But we’re still using CoreGraphics at the moment.
• It was fast to use, now it is slow on big drawings and the interface on all machines tested.
• Slow diagramming is losing value as a fast place to do software architecture and flow charting
Are you only seeing this when you have lots of documents open? Or are you also seeing it when you have just a single document open? We recently identified a performance issue related OmniGraffle’s flexible inspector options (where the user is able to choose which inspectors should be attached to the document window and which should float as separate windows), which has been making the currently shipping app slower the more windows you have open. This performance issue has been fixed for OmniGraffle 7.9, and the app feels much more responsive as a result.
• It can no longer copy/paste to other mac apps with native PDF vectors without errors
Could you elaborate on the errors you’re seeing? I know that I rely on being able to copy/paste PDF from OmniGraffle to other Mac apps, and it’s important to us that this continue to work well for all of our customers.
OK, now let me return to the original question in that post, namely:
What is the direction of Omnigraffle?
Every January, I share our roadmap for the upcoming year. Here’s what I shared in this year’s roadmap:
We’re kicking off the year with a free OmniGraffle 7 update for Mac, v7.6—also known as “The Big Stencils Update.” You can now place the Stencil Browser in the left sidebar of your document, so it’s available while you work on your canvas and inspect other objects. (You can also place it in the right sidebar, or a popover, or open the whole browser—or even just individual stencils—in their own floating windows.) And it’s easier than ever to customize lightweight stencil collections by dragging objects from the canvas right onto the stencil browser (rather than having to open the stencil in a separate editing window).
Customers have been writing to tell us how much more efficient 7.6’s updated stencil design is for their workflow; if you haven’t tried it yet, I hope you’ll do so and let us know what you think! (Again: if you already own OmniGraffle 7, this is a free update. If not, we have a free two-week trial available!)
Right on the heels of 7.6, we’ve already started the public test for 7.7, which focuses on improving our support for importing and exporting SVG. And after that, 7.8 will be focused on diagramming improvements—so if you have any diagramming needs you’d like us to be thinking about, we’d love to hear from you: please email us at firstname.lastname@example.org!
Of course, we’ve already shipped v7.8, so all of those things are now done! What we’re working on now for v7.9 are performance improvements (as noted above) and Mojave support (including support for Mojave’s headline feature, Dark Mode).
Of course, we’re also starting to think about next year’s roadmap. If you have thoughts on where you’d like us to focus our attention next year, please don’t hesitate to let us know!